Decade
Status | Prototype |
Category | Other |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (22 total ratings) |
Author | Graeme Borland |
Made with | Twine |
Tags | Ludum Dare 37 |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Color-blind friendly, High-contrast |
Links | Ludum Dare |
Download
Download NowName your own price
Click download now to get access to the following files:
Twine Source File (.tws for Twine 1.4.2) 87 kB
Comments
Log in with itch.io to leave a comment.
One and only complaint is that selecting options before everything has fully printed, messes up the lines of text.
How do you get more materials before you can afford the mining probe?
Nevermind!
This was great. I got the final upgrade just at the end of 9 years, so you paced the game perfectly :)
It would be cooler if this game had an endless mode, but other than that, this game is amazing!
I got a really stable flow of food and water in the first half of year 1 and then kind of waited out the rest of the 10 years making one or two changes... haha. But otherwise it was pretty fun :D
Finally got around to playing this one. It has been waiting flagged in my in-box for roughly 9 months since (December 2016).
I somehow managed to miss how much stuff could actually salvaged, so I ended up making the first 8 years without upgrades.
Interesting use of Twine and a nice take on the theme ('One room'). GJ.
Good tuning in using the resources the right way at the right time.
Just one thing: after some failure I managed to have a stable resources balance around 25% of the game and so I hadn't anything more to do, just waiting for 7.5 years :D
Maybe I'd have expected a chance of catastrophe (ateroids, magnetic storm, system failure, ...) so I would need to repair the damage and re-balance the resources.
But great job for a jam submission!
Good game, but one problem that I had. Maybe I'm just not noticing how to collect materials or something, but the mining probe isn't giving me materials...
Woops! I fixed a typo in the logic, it should be working now.