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Interesting concept, I could see how this could be expanded on.

Currently, it starts out incredibly difficult and just simply gets easier. You continue to grow stronger, but your enemies don't. The enemies also don't have any sort of passive effects, so they're all just a random healthpool with 1 damage and 80% hit, waiting for you to give them their stats.

Some of the relics could also use some balancing. There's 3 that heal  you, and in order from worst to best... 1 heal when exploring, 1 heal when dealing damage (lose it if you miss), 1 heal per battle turn. The once per battle turn is strictly better than the damage one, since it's 100% chance instead of relying on your hit chance, and then both of those are going to heal you more than the per exploration one. And then there's shield per turn, which is also better than the heal on hit or heal on explore.

Then there's the +2 damage relic. Once you  get one of these, you just start every single battle ahead of your enemy.

I do like the  decision making you have to do during battles though. There's no avoiding bad options, only minimizing them, and sometimes that means trading some value to make sure you don't get hurt too bad. I also like that combat isn't a good thing. It's strictly there to kill you, with exception to the boss being the objective of the game. It makes the game feel especially harsh, which some people (like me) enjoy. I always felt like games that "make things harder" by introducing more enemies, but those enemies reward you, kind of backhanded, like... Ah yes, punishing me with more rewards, thank you. So I'm glad that didn't happen here.

Really good game i hope to see what you have install next i made a game review i hope it brings more attention to your game :)

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Perfect little game, it’s a real concept, first i was a bit confused but it’s nice to progress. At a certain point it was impossible to loose and i felt like i play a tic tac toe : If i know the rules i can make at least a draw.

I  really love your games you should make a game on steam a lot of people would enjoy your work

Fascinating concept. I love the art style, though the gameplay is not my cup of tea. It is a good game none the less.

nice work

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What a game. Started to question how could someone have done this in 1 week, then checked your profile and saw you did Sort the Court. Then it all made sense. Amazing work really <3

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Loved the unique mechanic. It really adds a lot of depth

My only downside is that the wheel animation for treasures and encounter is too slow after seeing it too many times (at first the animation looks good, but the more you play the game the  more it becomes "too slow")

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Valid point, thanks for checking it out and for the feedback!

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Absolutely fantastic. The art and music feel incredibly polished, and the wheel has an insane amount of depth and options available. S+ job!!!

Different. 
The wheel mechanic was nicely done, it felt very fluid and responsive.  I particularly liked the chance of encounter + treasure being displayed graphically.  
Does the order of selection make any difference.  I seem pretty locked in.

Thanks! The selection order does matter quite a bit, since the strength of each action you're choosing depends on how full that part of the wheel is at the moment.